3dgraphicsdesignschool.com
Your resource School for Computer Graphics, Design, 3d modeling, Texture, Animation, Visual Effects.
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| Computer - Electronics Video Games Development Companies and Location |
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Computer / Electronics Video Games Development Companies and Location 10Tacle Studios AG Darmstadt, Germany 1st Playable Productions Troy, New York, United States 2K Czech Brno, Czech Republic 3 Blokes Studios Brisbane, Australia 3DO Redwood City, California, United States 3D Realms Garland, Texas, United States 42 Entertainment Pasadena, California, United States 5TH Cell Bellevue, Washington, United States 7 Studios Los Angeles, California, United States 7-128 Software Salem, Massachusetts, United States 989 Studios Foster City, California, United States Acclaim Entertainment Glen Cove, New York, United States Accolade San Jose, California, United States Acheron Design Melbourne, Australia Activision - (merged with Blizzard Entertainment Santa Monica, California, United States Adventure Soft Birmingham, United Kingdom Agetec Sunnyvale, California, United States AJ Square Inc Wilmington, Delaware, United States Aki Corporation Tokyo, Japan Anino Games Manila, Philippines AQ Interactive Tokyo, Japan Aquadize Ciudad Autónoma de Buenos Aires, Argentina Arc System Works Yokohama, Japan ArenaNet Bellevue, Washington, United States Arrion Bat-yam, Israel Artificial Mind and Movement (A2M) Quebec City, Quebec, Canada Artificial Studios Gainesville, Florida, United States Artoon Yokohama, Japan Ascaron Gütersloh, Germany Aspyr Media Austin, Texas, United States Atari New York City, New York, United States Atlus Tokyo, Japan Atomic Planet Entertainment Middlesbrough, United Kingdom Attic Entertainment Software Albstadt, Germany Avalanche Studios Stockholm, Sweden Avalanche Software Salt Lake City, United States Babaroga Chicago, Illinois, United States Backbone Entertainment Vancouver, Canada BattleGoat Studios Ancaster, Ontario, Canada Banpresto, acquired by Namco Bandai Tokyo, Japan Behemoth, The San Diego, California, United States Bethesda Softworks Rockville, Maryland, United States Big Fish Games Seattle, Washington, United States Big Huge Games Timonium, Maryland, United States Big Rooster Madison, Wisconsin, United States BioWare Edmonton, Canada The Bitmap Brothers London, United Kingdom Bizarre Creations Liverpool, United Kingdom Black Isle Studios Orange County, California, United States Blazing Lizard Austin, Texas, United States Blizzard Entertainment - (Merged with Activision) Irvine, California, United States Blue Byte Software Düsseldorf, Germany Boomzap Entertainment Singapore, Singapore BSure Interactive Lisbon, Portugal Brøderbund Eugene, Oregon, United States Bullfrog Productions Guildford, United Kingdom Buka Entertainment Moscow, Russia Bungie Studios Kirkland, Washington, United States BVS Development Corporation Glen Allen, Virginia, United States Capcom Osaka, Japan Carbine Studios Aliso Viejo, California, United States CD Projekt Warsaw, Poland Cdv Software Entertainment Bruchsal, Germany Centuri Hialeah, Florida, United States Cinemaware Climax Entertainment Tokyo, Japan Climax Studios Portsmouth, United Kingdom Coded Illusions Rotterdam, the Netherlands Codemasters Warwickshire, United Kingdom Coktel Vision Paris, France Coleco West Hartford, Connecticut, United States Continuum Entertainment Curitiba, Brazil Core Design Derby, United Kingdom CrazyFoot Gamestudio The Hague, the Netherlands Creat Studios Canton, Massachusetts, United States Creative Assembly Horsham, United Kingdom Criterion Games Guildford, United Kingdom Cryptic Studios Los Gatos, California, United States Crystal Dynamics Redwood City, California, United States Crytek Frankfurt, Germany Cyberlore Studios Northhampton, Massachusetts, United States Cybernetics Game Studios Kennewick, Washington, United States of America CyberPlanet Interactive Bangkok, Thailand Cyanide Nanterre, France D3 Publisher Japan Dark Vortex Entertainment United Kingdom Day 1 Studios Chicago, Illinois, United States Deadline Games Copenhagen, Denmark Demiurge Studios Cambridge, Massachusetts, United States Digital Illusions CE Stockholm, Sweden Disney Interactive Studios Glendale, California, United States DMA Design, now Rockstar North Edinburgh, United Kingdom Double Fine Productions San Francisco, California, United States EDGE Games Oxford, United Kingdom 1979 Eidos Interactive London, United Kingdom 1990 Electronic Arts Redwood City, California, United States 1982 Engine Software Doetinchem, the Netherlands 1995 EivaaGames Pune, India 2005 Epic Games Cary, North Carolina, United States 1991 Epyx San Francisco, California, United States 1978 Ethereal Darkness Interactive Northampton, Massachusetts, United States 2002 Eugen Systems Paris, France 2000 Eurocom Derby, United Kingdom 1988 Evolution Studios Runcorn, United Kingdom 1999 Eyecon Brisbane, Australia 1997 F4 Paris, France FASA United States Firaxis Games Hunt Valley, Maryland, United States Firefly Studios London, United Kingdom First Star Software Chappaqua, New York, United States Foundation 9 Entertainment Emeryville, California, United States Forever Interactive Illinois, United States Frictional Games Helsingborg, Sweden Frogster Interactive Pictures Berlin, Germany From Software Japan Funcom Oslo, Norway FXLabs Hyderabad, India, India Free Radical Design Nottingham, United Kingdom Fuzzyeyes Studio Brisbane, Australia Gameshastra Solutions Hyderabad, India Gearbox Software Plano, Texas, United States Grasshopper Manufacture Suginami, Tokyo, Japan Gray Matter Interactive merged into Treyarch Santa Monica, California, United States GSC Game World Kiev, Ukraine Gravity Seoul, Korea GT Interactive New York City, New York, United States GTS plc Ipswich, United Kingdom Guerrilla Games Amsterdam, the Netherlands HAL Laboratory Chiyoda, Japan Halch Middlesbrough, United Kingdom Halfbrick Studios Brisbane, Australia Hanaho Cerritos, California, United States Harmonix Music Systems Cambridge, Massachusetts, United States Hasbro Interactive Pawtucket, Rhode Island, United States Hoplon Infotainment Florianópolis, Brazil Hothead Games Vancouver, Canada Hudson Soft Sapporo, Japan Human Head Studios Madison, Wisconsin, United States Humongous Entertainment Bothell, Washington, United States Hyperkat Studios Portsmouth, Ohio, United States Hyperion Entertainment Belgium id Software Mesquite, Texas, United States Infinity Ward Encino, California, United States Iguana Entertainment Austin, Texas, United States Imagic (Bankrupt) California, United States Incredible Technologies Arlington Heights, Illinois, United States Infocom Cambridge, Massachusetts, United States Infogrames Villeurbanne, France Information Global Service Insomniac Games Burbank, California, United States Intelligent Systems Tokyo, Japan Interplay Entertainment California, United States Intuition Games Iowa, United States IO Interactive Copenhagen, Denmark Ion Storm Inc. Dallas, Texas, United States Irrational Games Mesquite, Texas, United States IR Gurus Interactive, now Transmission Games Melbourne, Australia Jadestone Group Stockholm, Sweden Jagex Cambridge, United Kingdom Javaground Irvine, California, United States of America JoWooD Productions Liezen, Austria Juice Games Warrington, United Kingdom Kalador Entertainment Inc. Victoria, British Columbia, Canada Khayal IE 6 October, Cairo, Egypt Koei Ashikaga, Tochigi, Japan Konami Tokyo, Japan Krome Studios Brisbane, Australia Kuju Entertainment United Kingdom Kush Games Camarillo, California, United States Kuma Reality Games New York City, New York, United States Larian Studios Oudenaarde, Belgium Legacy Interactive Los Angeles, California, United States Left Behind Games Murrieta, California, United States Linux Game Publishing Nottingham, United Kingdom Lionhead Studios Guildford, United Kingdom Llamasoft Reading, United Kingdom LKGameStudio Colombo, Sri Lanka Lobstersoft Fulda, Germany Loki Software Tustin, United States Looking Glass Studios Cambridge, United States The Loudness Factory, now Outland Studios Memphis, United States LucasArts San Francisco, United States Luxoflux Santa Monica, United States Mad Catz Toronto, Canada Mad Genius Software (defunct) Vancouver, Canada Majesco Entertainment Edison, New Jersey, United States Massive Entertainment Malmö, Sweden Mattel El Segundo, United States Maxis Software Emeryville, United States Krome Studios Melbourne Melbourne, Australia Microprose Software (defunct) United States Microsoft Game Studios Redmond, United States Midway Games Chicago, United States Mindscape Novato, United States Mitchell Corporation Japan Monolith Productions Kirkland, United States Monolith Soft Tokyo, Japan Monumental Games Nottingham, United Kingdom MP Advanced Multimedia Buenos Aires, Argentina Mucky Foot Productions (defunct) Newcastle upon Tyne, United Kingdom Muse Software (defunct) United States Mythic Entertainment Fairfax, Virginia, United States M-Inverse Hong Kong SAR, China Namco Bandai Tokyo, Japan NASSONS Entertainment Studios Amman, Jordan Naughty Dog Santa Monica, California, United States NaclSoft Seoul, South Korea, NCsoft Seoul, South Korea Nerve Software Relocated to Richardson, Texas in 2006 Neversoft Woodland Hills, California, United States Ninjabee Orem, Utah, United States Nintendo Kyoto, Japan Novalogic Agoura Hills, California Oddworld Inhabitants San Luis Obispo, CA, United States of America Obsidian Entertainment Santa Ana, CA, United States of America Ominous Development Kalamazoo, MI, United States of America Outland Studios Columbus, Ohio, United States of America Out Of the Office Media Gulfport, MS, United States of America Oxygen Games Northamptonshire, United Kingdom Oxygen Studios Croydon, United Kingdom Pandemic Studios Santa Monica, California, United States Papaya Studios Irvine, California, United States of America Pax Softnica Kanagawa, Japan Penguin Software Perceptum Informática São Paulo, Brazil Petroglyph (game studio) Phantagram Piranha Bytes Ruhrgebiet, Germany Pi Studios PixelCubed Game Studios Southwest, United Kingdom Playlogic Entertainment Breda, the Netherlands Polyphony Digital Tokyo, Japan Propaganda Games Psygnosis Paradox Entertainment Pyro Studios Madrid , Spain Quantic Dream Paris, France 1997 Rainbow Studios, acquired by THQ Phoenix, Arizona, United States Rare Limited Twycross, United Kingdom Raven Software Middleton, Wisconsin, United States Red Hill Games Woburn,Massachusetts, United States of America Reality Pump Studios Kraków, Poland Red Storm Entertainment Morrisville,North Carolina, United States of America Reflexive Entertainment Lake Forest, California, United States Relic Entertainment Vancouver, Canada Remedy Entertainment Espoo, Finland Retro Studios Austin, Texas, United States Revolution Software York, United Kingdom Ritual Entertainment (defunct) Dallas, Texas, United States Rockstar Games New York City, New York, United States Rocksteady Studios London, United Kingdom RZ2 Games Goa, India Shiny Entertainment Newport Beach, California, United States Sega Ōta, Tokyo, Japan San Francisco, California, United States Sidhe Interactive Wellington, New Zealand Silicon Knights St. Catharines, Ontario, Canada Sierra Entertainment Los Angeles, California, United States SNK Playmore Osaka, Japan Snowblind Studios Seattle, Washington, United States Software 2000 Eutin, Schleswig-Holstein, Germany Soma Games Newberg, Oregon, United States Sonic Team Tokyo, Japan Sony Computer Entertainment America San Diego, California, United States Sony Computer Entertainment Europe Sony Online Entertainment Sora Ltd. Spectrum Holobyte Alameda, California Spellborn International The Hague, the Netherlands Spiderweb Software Splash Damage Square Enix (previously Square Co. and Enix) Tokyo, Japan Stainless Steel Studios Starbreeze Studios Stormfront Studios Strategic Simulations, Inc. Strawdog Studios Derby, United Kingdom Straylight Studios Dunedin, New Zealand Streamline Studios Amsterdam, the Netherlands Sumo Digital Sheffield, United Kingdom Sunflowers Interactive Entertainment Software Swingin' Ape Studios Taito Corporation Take Two Interactive New York City, New York, United States Taxan Team6 Game Studios Assen, the Netherlands Team17 [osset] Techland Wrocław, Poland Technos Japan Corporation Tecmo Telltale Games San Rafael, United States Terminal Reality Lewisville, Texas, United States THQ Agoura Hills, California, United States Threewave Software Vancouver, British Columbia, Canada TimeGate Studios Sugar Land, Texas, United States Traveller's Tales Treyarch Santa Monica, California, United States Tri-Ace Tripwire Interactive Atlanta, Georgia, United States Triumph Studios Delft, the Netherlands Troika Games (defunct) Two Tribes Harderwijk, the Netherlands Tygron Delft, the Netherlands Ubisoft Montreuil-sous-Bois, France Ultimate Play The Game Valve Corporation Bellevue, Washington, United States W!Games Amsterdam, the Netherlands Wahoo Studios Orem, Utah, United States Wasteland Empire Los Angeles, California, United States Wangame Studios China Wanako Games Santiago de Chile, Chile Westwood Studios Las Vegas, Nevada, United States Wideload Games Chicago, Illinois, United States Wildfire Studios Brisbane, Australia Wizhands Seoul, South Korea Working Designs Redding, California, United States World Forge Voronezh, Russia Webzen Seoul, South Korea Xceed Software Inc. YUKE's Future Media Creators Osaka, Japan Yager Development GmbH Berlin, Germany ZC Funcraft Nijmegen, the Netherlands
Zeal Zemina South Korea
ZOO Digital Publishing Zuxxez Entertainment Zipper Interactive Redmond, Washington, United States
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CG Tools info
| 3D computer graphics software | * Anim8or-3D rendering and animation. * Animation:Master[HASH, Inc] modeling and animation. * Art of Illusion * AutoQ3D GPLed cross-platform modeler.* Ayam- free 3D modeling environment for RenderMan interface.* Bryce [DAZ Productions] famous for landscapes. * Carrara [DAZ Productions] 3D modeling, texturing animation rendering; Amapi and Hexagon [DAZ Productions] * Cheetah3D for amateur 3D artists.* DAZ Studio free Similar to Poser.* DeleD 3D Editor is a fully functional free game-oriented 3D Editor. PRO version available.* DIALux light making software. It also makes buildings / architectural modeling and a little more. * DX Studio integrated development environment for creating interactive 3D graphics. The system comprises both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.* Equinox-3D * Grome professional modeler especially suited for outdoor environments. Used in gaming and 3D simulation industry. * K-3D GNU modeling, animation, and rendering on Linux and Win32. * Landscape StudioJava-based heightmap generator.* MakeHuman GPL program that generates 3D parametric humanoids. * MeshLab visualizing, simplifying, processing and converting large three dimensional meshes to or from a variety of 3D file formats.* MilkShape 3D polygon 3D modelling extensive import/export capabilities. * Misfit Model 3D OpenGL-based 3D model editor works with triangle-based models.supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters. online help is included. easy to extend with plugins and scripts. * Moonlight|3d * Mudbox Mudbox high resolution brush-based 3D sculpting program, acquired by Autodesk * OpenFX modeling and animation studio * Pixels 3D supports NURBS modeling, animation and effects and comes with a micropolygon renderer with node-based material graphs. * Poser [Smith Micro] 3D rendering and animation includes some specialized tools for walk cycle creation, cloth and hair.* RealFlow simulates and renders particle systems of rigid bodies and fluids. * Realsoft 3D Real3D* Rhinoceros 3D commercial modeling tool freeform NURBS editing. * ShapeShop sketch-based 3D modeling tool hierarchical implicit surfaces. * SharpConstruct 3D modeling program like ZBrush.* Terragen and Terragen 2 freeware scenery generators. * Wings 3D is a BSD-licensed, minimal modeler. * 3D MESH BLACKSMITH useful in video game level design, or for designing 3D objects through a simplified interface. character modeling and animation, object animation scripting, mesh generation and editing as well as 3D painting [colors and bump map]. uses a pseudo "C style" scripting language. |
Renderers
* 3Delight- RenderMan-compliant renderer.* Aqsis free rendering suite compliant with the RenderMan standard. * Brazil rendering engine for 3ds Max and VIZ * Gelato hardware-accelerated, non-real-time renderer designed by NVIDIA graphics card manufacturer * Indigo Renderer closed source photorealistic renderer that uses XML for scene description. * IRender for SketchUp add photorealistic rendering capabilities to SketchUp.* Kerkythea supports raytracing. * KRay for Lightwave very fast radiosity rendering solutions * Maxwell Render multi-platform renderer which forgoes raytracing, global illumination and radiosity in favor of photon rendering with a virtual electromagnetic spectrum, resulting in very authentic looking renders. * mental ray popular renderer default.* Pixie * Turtle alternative renderer for Maya automatic surface baking technology.* LuxRender unbiased open source rendering engine featuring Metropolis light transport * FPrime for Lightwave adds a very fast preview used for final rendering. * Fryrender multi-platform renderer forgoes raytracing, global illumination and radiosity in favor of photon rendering with a virtual electromagnetic spectrum, resulting in very authentic looking renders. * POV-Ray [ Persistence of Vision Raytracer] * Sunflow photo-realistic renderer written in Java. * VRay promoted in the architectural visualization field.* YafRay * Pixar's PhotoRealistic RenderMan
game engines
open-source game engines:
* Allegro library :free crossplatform C/C++ game programming library, provides functions for graphics, sounds, input, timers, fixed and floating point, 3d, compressed datafile and GUI.
* Aleph One (computer game) - Open-source first-person shooter engine based on the source code of Bungie Studios' Marathon 2: Durandal.* Agar : high-level graphical application framework used by 2D and 3D computer games * Game Blender :flexible node based game logic engine Blender 3D * Boom :port of the Doom source code by TeamTNT
* ClanLib :cross-platform (including Mac OS X), object-oriented C++ game programming library.* Box2D - cross-platform physics and graphic engine.* Crystal Space :general framework for developing 3D applications * Crystal Entity Layer :extension of the Crystal Space 3D Engine * DarkPlaces :Heavily modified version of Quake engine which supports modern graphics* Cube :Powers the computer game of the same name * Delta3d :Integrates other well-known free software projects into easy-to-use API, originally developed by the U.S. Navy
* Doom engine :The now free software engine originally used for the hugely popular Doom * DXFramework :simple, pedagogical 2D/3D DirectX-based game engine for Visual Studio * Exult :free software reimplementation of the UltimVII game engine* Eternity Engine * GZDoom :source port of the Doom engine based on ZDoom * FIFE :free software 2.5D isometric game engine.* Genesis3D :real-time 3D engine for Windows * Genesis Device powerful LGPL engine* Horde3D portable shader based 3D engine.* id Tech 2 :Formerly known as the Quake II engine, the original open-source engine from id Software * id Tech 3 * ioquake3 :updated fork of the GPL'ed id Tech 3 engine* Irrlicht Engine :cross-platform and lightweight three dimensional graphics engine. * jMonkeyEngine :open-source, BSD licensed Javscenegraph engine.* Jogre :Javbased client/server game engine and API for online real time games such as chess, checkers, etc.* KallistiOS :free, BSD licensed development library for the SegDreamcast, by DPotter.* Lightfeather 3D Engine - cross-platform, zlib licensed, real-time 3D graphics engine.
* NebulDevice :realtime 3D game engine developed by Germgame studio Radon Labs.* OGRE Engine :very popular object-oriented graphics rendering engine. Also called OGRE3D* Panda3D easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games. * ORX - portable, lightweight and data-driven 2D-oriented game engine.* Panda3D :relatively easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games.* PLIB :game engine :includes 3D, Audio, Music, GUI, Window manager and is portable Linux/Windows/Mac OS X.* ProQuake * RealmForge * Retribution Engine * Sauerbraten :upgraded engine forked from the Cube engine * Simple DirectMediLayer - powerful multimedilibrary.* SFML - Simple and Fast MultimediLibrary used for wide range of applications and games. * Spring RTS game engine* Stratagus :cross-platform real time strategy game engine* Xilon Engine II * Game Maker Lite :Object-oriented game development software with scripting language as well as drag-and-drop interface* Adventure Game Studio : to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
* Daybreak motor :Flexible, object-oriented graphics rendering engine for .NET and XN(XN3D Game Engine) Currently in development.* DX Studio :Real-time professional 3D engine and editing suite produced by Worldweaver Ltd* dim3 :Freeware 3D javascript engine for the Mac (although finished games are cross platform).* Game Blender :sub-application of Blender for creating games* Flatredball :2.5D XNand MDX game engine.* Build engine : to power Duke Nukem 3D* PhyreEngine engine from Sony Computer Entertainment.* Wintermute Engine :runtime and development tools for creating 2D and 2.5D point'n'click adventure games.* Jogre Javbased multiplayer gaming engine.* M.U.G.E.N :2D fighting game engine* World Builder :pre-Mac OS X game engine.
Commercial engines
* Blade3D targeting Indies for XNbased games.* id Tech 4 :(Also known as Doom 3 engine) Used by the games Doom 3, Quake 4, Prey and Quake Wars.
* id Tech 5 * DX Studio :Engine and editing suite that allows rapid creation of real-time games and simulations * Elflight Engine :High-performance cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games cplay in web browser window, in separate window or full-screen. Javand OpenGL based.* Crystal Tools :Square Enix's proprietary 7th seventh generation game engine.* Freescape used in Driller and 3D Construction Kit * Frostbite Engine : for the next-gen title Battlefield: Bad Company
* DuniEngine : specially for FarCry2 * Earth-4 Engine : used in Earth 2160 * Electron engine :by ObsidiEntertainment for their game Neverwinter Nights 2, based on the Aurorengine
* Dagor Engine 3 :high-tech cross-platform game engine (3D, physics, game logic) with rich toolset for content development * AurorEngine :For Role-playing games* BRender :real-time 3D graphics engine for computer games, simulators and graphic tools * C4 Engine :next-generation computer game engine by Eric Lengyel * AbyssalEngine professional commercial grade rendering engine and toolset * Alamo - the engine used in Star Wars: Empire at War by Petroglyph Games* Coldstone game engine :(game creation suite) to create role-playing or adventure-style games for Macintosh/Windows * CryEngine: used for the first-person shooter computer game Far Cry. CryEngine 2 is next generation engine by Crytek to create the FPS game Crysis.
* EnigmEngine :tactics game engine used in Blitzkrieg.* Euphori: Biomechanical Ragdoll engine by NaturalMotion* Explorations :2D MMO creator* Jade engine : by Ubisoft, originally for Beyond Good & Evil* Jedi for Star Wars: Dark Forces and Outlaws* FPS Creator : you can create your own First Person Shooter without any knowledge of scripts.* Gamebryo * Gamestudio (A7) :The engine behind the Gamestudio Authoring system * Glacier2 :by IO Interactive used for the Hitmseries of games. * GrimE - Used in LucasArts graphical adventure games starting with Grim Fandango* Havok :Hightech cross-platform (PC, PS3, Xbox 360 etc) middleware engine* HeroEngine : by Simutronics for building MMOs in live collaborative environment
* IMUSE :Specifically designed to synchronize music with visual action* INSANE * Medus:C++ 3D game engine developed by Palestar and used in the DarkSpace MMO.
* Monumental Technology Suite :MMOG platform, including server and client technology and development / live management tools. * Infinity Engine :Allows the creation of isometric computer role-playing games * MultimediFusion 2 * Multiverse Network :MMOG platform, including server, client, and tools. * Unreal Engine :popular game engines for PC, Xbox 360 and PlayStation 3 * Virtools : combined with unique high-level development framework, used for game prototyping and rapid developments. * Onyx Engine :by Ubisoft* Quest3D Used in for instanceAudioSurf.* KanevGame Platform : MMOG engine. * Kinetic : by Sony for PlayStation 2.* Leadwerks Engine : Leadwerks Engine is high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.* Lithtech :competing alternative to the id Tech and Unreal engines.* Lithtech Jupiter Ex : by Monolith Productions to create the game F.E.A.R.* Offset Engine : to create fantasy FPS Project Offset * Odyssey Engine : used in Knights of the Old Republic* RAGE : by Rockstar Implemented in Grand Theft Auto 4. * Realm Crafter Standard Edition :3D MMORPG specific game engine with easy click-and-drop design.* Realm Crafter Pro Edition :3D MMORPG * RPG Maker XP :2D engine to make top-down and isometric-style role-playing games.* SAGE engine :Used to create real-time strategy games * SCUMM* Source engine : by Valve Software for Half-Life 2 * Serious Engine : by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter * Shark 3D :middleware from Spinor for computer, video games and realtime 3D applications
* ShiV- with authoring tool to produce 3d real time applications for Windows, Mac OS X, Linux and iPhone. * Silent Storm engine :turn-based tactics/tactical RPG game engine, used in Silent Storm.* Sith* X-Ray Engine - advanced AI abilities developed by GSC Game World for their Oblivion Lost project renamed to S.T.A.L.K.E.R.: Shadow of Chernobyl * Unigine :Cross-platform middleware engine* RelentENGINE :next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.* RenderWare :very popular 3D API and graphics rendering engine * Vengeance engine :video game engine based on the Unreal Engine 2/2.5 * Vicious Engine :Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable * Unity :easy-to-use open-ended 3D game/interactive software engine for web, Windows, Mac OS X, the iPhone, and Nintendo Wii * Revolution3D : by X-Dream Project * Torque Game Engine :modified version of 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2 * Torque Game Engine Advanced :next-generation 3D game engine support modern GPU hardware and shaders. * TOSHI :fourth generation cross platform game engine designed by Blue Tongue Entertainment * Truevision3d :3D game engine using the DirectX API * Visual3D.NET Game Engine - All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows and Xbox360. * WGAF :The game engine developed by Guild Software which powers their MMORPG VendettOnline * XnGine : by BethesdSoftworks

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