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Computer - Electronics Video Games Development Companies and Location

 

 

Computer / Electronics Video Games Development Companies and Location   
           
10Tacle Studios AG
 Darmstadt,  Germany
           
1st Playable Productions
 Troy,  New York, United States
           
2K Czech
 Brno,  Czech Republic
           
3 Blokes Studios
 Brisbane,  Australia
           
3DO
 Redwood   City, California, United   States
           
3D Realms
 Garland,  Texas, United States
           
42 Entertainment
 Pasadena,  California, United States
           
5TH Cell
 Bellevue,  Washington, United States
           
7 Studios
 Los   Angeles, California, United   States
           
7-128 Software
 Salem,  Massachusetts, United States
           
989 Studios
 Foster   City, California, United   States
           
Acclaim Entertainment
 Glen   Cove, New York, United   States
           
Accolade
 San   Jose, California, United   States
           
Acheron Design
 Melbourne,  Australia
           
Activision - (merged with Blizzard Entertainment
 Santa   Monica, California, United   States
           
Adventure Soft
 Birmingham,  United Kingdom
           
Agetec
 Sunnyvale,  California, United States
           
AJ Square Inc
 Wilmington,  Delaware, United States
           
Aki Corporation
 Tokyo,  Japan
           
Anino Games
 Manila,  Philippines
           
AQ Interactive
 Tokyo,  Japan
           
Aquadize
 Ciudad Autónoma de Buenos Aires, Argentina
           
Arc System Works
 Yokohama,  Japan
           
ArenaNet
 Bellevue,  Washington, United States
           
Arrion
 Bat-yam,  Israel
           
Artificial Mind and Movement (A2M)
 Quebec   City, Quebec, Canada
           
Artificial Studios
 Gainesville,  Florida, United States
           
Artoon
 Yokohama,  Japan
           
Ascaron
 Gütersloh,  Germany
           
Aspyr Media
 Austin,  Texas, United States
           
Atari
 New   York City, New York, United   States
           
Atlus
 Tokyo,  Japan
           
Atomic Planet Entertainment
 Middlesbrough,  United Kingdom
           
Attic Entertainment Software
 Albstadt,  Germany
           
Avalanche Studios
 Stockholm,  Sweden
           
Avalanche Software
 Salt   Lake City, United States
           
Babaroga
 Chicago,  Illinois, United States
           
Backbone Entertainment
 Vancouver,  Canada
           
BattleGoat Studios
 Ancaster,  Ontario, Canada
           
Banpresto, acquired by Namco Bandai  Tokyo, Japan
           
Behemoth, The
 San   Diego, California, United   States
           
Bethesda Softworks
 Rockville,  Maryland, United States
           
Big Fish Games
 Seattle,  Washington, United States
           
Big Huge Games
 Timonium,  Maryland, United States
           
Big Rooster
 Madison,  Wisconsin, United States
           
BioWare
 Edmonton,  Canada
           
The Bitmap Brothers
 London,  United Kingdom
           
Bizarre Creations
 Liverpool,  United Kingdom
           
Black Isle Studios
 Orange   County, California, United   States
           
Blazing Lizard
 Austin,  Texas, United States
           
Blizzard Entertainment - (Merged with Activision)
 Irvine,  California, United States
           
Blue Byte Software
 Düsseldorf,  Germany
           
Boomzap Entertainment
 Singapore, Singapore
           
BSure Interactive
 Lisbon,  Portugal
           
Brøderbund
 Eugene,  Oregon, United States
           
Bullfrog Productions
 Guildford,  United Kingdom
           
Buka Entertainment
 Moscow,  Russia
           
Bungie Studios
 Kirkland,  Washington, United States
           
BVS Development Corporation
 Glen Allen, Virginia, United States
           
Capcom
 Osaka,  Japan
           
Carbine Studios
 Aliso   Viejo, California, United   States
           
CD Projekt
 Warsaw,  Poland
           
Cdv Software Entertainment
 Bruchsal,  Germany
           
Centuri
 Hialeah,  Florida, United States
           
Cinemaware
                       
Climax Entertainment
 Tokyo,  Japan
           
Climax Studios
 Portsmouth,  United Kingdom
           
Coded Illusions
 Rotterdam, the Netherlands
           
Codemasters
 Warwickshire,  United Kingdom
           
Coktel Vision
 Paris,  France
           
Coleco
 West   Hartford, Connecticut, United   States
           
Continuum Entertainment
 Curitiba,  Brazil
           
Core Design
 Derby,  United Kingdom
           
CrazyFoot Gamestudio
 The   Hague, the Netherlands
           
Creat Studios
 Canton,  Massachusetts, United States
           
Creative Assembly
 Horsham,  United Kingdom
           
Criterion Games
 Guildford,  United Kingdom
           
Cryptic Studios
 Los   Gatos, California, United   States
           
Crystal Dynamics
 Redwood   City, California, United   States
           
Crytek
 Frankfurt,  Germany
           
Cyberlore Studios
 Northhampton,  Massachusetts, United States
           
Cybernetics Game Studios
 Kennewick,  Washington, United States of   America
           
CyberPlanet Interactive
 Bangkok,  Thailand
           
Cyanide
 Nanterre,  France
           
D3 Publisher
 Japan
           
Dark Vortex Entertainment
 United   Kingdom
           
Day 1 Studios
 Chicago,  Illinois, United States
           
Deadline Games
 Copenhagen,  Denmark
           
Demiurge Studios
 Cambridge,  Massachusetts, United States
           
Digital Illusions CE
 Stockholm,  Sweden
           
Disney Interactive Studios
 Glendale,  California, United States
           
DMA Design, now Rockstar North Edinburgh,  United Kingdom
           
Double Fine Productions
 San   Francisco, California, United   States
                       
EDGE Games
 Oxford,  United Kingdom
1979
 
Eidos Interactive
 London,  United Kingdom
1990
 
Electronic Arts
 Redwood   City, California, United   States
1982
 
Engine Software
 Doetinchem, the Netherlands
1995
 
EivaaGames
 Pune,  India
2005
 
Epic Games
 Cary,  North Carolina, United States
1991
 
Epyx
 San   Francisco, California, United   States
1978
 
Ethereal Darkness Interactive
 Northampton,  Massachusetts, United States
2002
 
Eugen Systems
 Paris,  France
2000
 
Eurocom
 Derby,  United Kingdom
1988
 
Evolution Studios
 Runcorn,  United Kingdom
1999
 
Eyecon
 Brisbane,  Australia
1997
                                   
F4
 Paris,  France
           
FASA
 United   States
           
Firaxis Games
 Hunt   Valley, Maryland, United   States
           
Firefly Studios
 London,  United Kingdom
           
First Star Software
 Chappaqua,  New York, United States
           
Foundation 9 Entertainment
 Emeryville,  California, United States
           
Forever Interactive
 Illinois, United States
           
Frictional Games
 Helsingborg,  Sweden
           
Frogster Interactive Pictures
 Berlin,  Germany
           
From Software
 Japan
           
Funcom
 Oslo,  Norway
           
FXLabs
 Hyderabad,  India, India
           
Free Radical Design
 Nottingham,  United Kingdom
           
Fuzzyeyes Studio
 Brisbane,  Australia
           
Gameshastra Solutions
 Hyderabad,  India
           
Gearbox Software
 Plano,  Texas, United States
           
Grasshopper Manufacture
 Suginami, Tokyo,  Japan
           
Gray Matter Interactive
merged into Treyarch     Santa Monica, California, United States
           
GSC Game World
 Kiev,  Ukraine
           
Gravity
 Seoul,  Korea
           
GT Interactive
 New   York City, New York, United   States
           
GTS plc
 Ipswich,  United Kingdom
           
Guerrilla Games
 Amsterdam, the Netherlands
                                   
HAL Laboratory
 Chiyoda,  Japan
           
Halch
 Middlesbrough,  United Kingdom
           
Halfbrick Studios
 Brisbane,  Australia
           
Hanaho
 Cerritos,  California, United States
           
Harmonix Music Systems
 Cambridge,  Massachusetts, United States
           
Hasbro Interactive
 Pawtucket,  Rhode Island, United States
           
Hoplon Infotainment
 Florianópolis,  Brazil
           
Hothead Games
 Vancouver,  Canada
           
Hudson Soft
 Sapporo,  Japan
           
Human Head Studios
 Madison,  Wisconsin, United States
           
Humongous Entertainment
 Bothell,  Washington, United States
           
Hyperkat Studios
 Portsmouth,  Ohio, United States
           
Hyperion Entertainment
 Belgium
           
id Software
 Mesquite,  Texas, United States
           
Infinity Ward
 Encino,  California, United States
           
Iguana Entertainment
 Austin,  Texas, United States
           
Imagic (Bankrupt)
 California, United States
           
Incredible Technologies
 Arlington   Heights, Illinois, United   States
           
Infocom
 Cambridge,  Massachusetts, United States
           
Infogrames
 Villeurbanne,  France
           
Information Global Service
                       
Insomniac Games
 Burbank,  California, United States
           
Intelligent Systems
 Tokyo,  Japan
           
Interplay Entertainment
 California, United States
           
Intuition Games
 Iowa, United States
           
IO Interactive
 Copenhagen,  Denmark
           
Ion Storm Inc.
 Dallas,  Texas, United States
           
Irrational Games
 Mesquite,  Texas, United States
           
IR Gurus Interactive,
now Transmission Games           Melbourne, Australia
           
Jadestone Group
 Stockholm, Sweden
           
Jagex
 Cambridge, United Kingdom
           
Javaground
 Irvine, California, United States of America
           
JoWooD Productions
 Liezen, Austria
           
Juice Games
 Warrington, United Kingdom
                                   
Kalador Entertainment Inc.
 Victoria, British Columbia, Canada
           
Khayal IE
 6 October, Cairo, Egypt
           
Koei
 Ashikaga, Tochigi, Japan
           
Konami
 Tokyo, Japan
           
Krome Studios
 Brisbane, Australia
           
Kuju Entertainment
 United Kingdom
           
Kush Games
 Camarillo, California, United States
           
Kuma Reality Games
 New York City, New York, United States
           
Larian Studios
 Oudenaarde, Belgium
           
Legacy Interactive
 Los Angeles, California, United States
           
Left Behind Games
 Murrieta, California, United States
           
Linux Game Publishing
 Nottingham, United Kingdom
           
Lionhead Studios
 Guildford, United Kingdom
           
Llamasoft
 Reading, United Kingdom
           
LKGameStudio
 Colombo, Sri Lanka
                                   
Lobstersoft
 Fulda, Germany
                                   
Loki Software
 Tustin, United States
                                   
Looking Glass Studios
 Cambridge, United States
                                   
The Loudness Factory, now Outland Studios     Memphis, United States
                                   
LucasArts
 San Francisco, United States
                                   
Luxoflux
 Santa Monica, United States
                                   
                                   
Mad Catz
 Toronto, Canada
           
Mad Genius Software (defunct)             Vancouver, Canada
           
Majesco Entertainment
 Edison, New Jersey, United States
           
Massive Entertainment
 Malmö, Sweden
           
Mattel
 El Segundo, United States
           
Maxis Software
 Emeryville, United States
           
Krome Studios Melbourne
 Melbourne, Australia
           
Microprose Software (defunct)  United States
           
Microsoft Game Studios
 Redmond, United States
           
Midway Games
 Chicago, United States
           
Mindscape
 Novato, United States
           
Mitchell Corporation
 Japan
           
Monolith Productions
 Kirkland, United States
           
Monolith Soft
 Tokyo, Japan
           
Monumental Games
 Nottingham, United Kingdom
           
MP Advanced Multimedia
 Buenos Aires, Argentina
           
Mucky Foot Productions (defunct)         Newcastle upon Tyne, United Kingdom
           
Muse Software (defunct)
 United States
           
Mythic Entertainment
 Fairfax, Virginia, United States
                       
M-Inverse
 Hong Kong SAR, China
                       
Namco Bandai
 Tokyo, Japan
           
NASSONS Entertainment Studios
 Amman, Jordan
           
Naughty Dog
 Santa Monica, California, United States
           
NaclSoft
 Seoul, South Korea,
           
NCsoft
 Seoul, South Korea
           
Nerve Software
 Relocated to Richardson, Texas in 2006                     
Neversoft
 Woodland Hills, California, United States
           
Ninjabee
 Orem, Utah, United States
           
Nintendo
 Kyoto, Japan
           
Novalogic
 Agoura Hills, California
                                   
Oddworld Inhabitants
 San Luis Obispo, CA, United States of America
           
Obsidian Entertainment
 Santa Ana, CA, United States of America
           
Ominous Development
 Kalamazoo, MI, United States of America
                       
Outland Studios
 Columbus, Ohio, United States of America
                       
Out Of the Office Media
 Gulfport, MS, United States of America
                       
Oxygen Games
 Northamptonshire, United Kingdom
                       
Oxygen Studios
 Croydon, United Kingdom
                                   
Pandemic Studios
 Santa Monica, California, United States
           
Papaya Studios
 Irvine, California, United States of America
           
Pax Softnica
 Kanagawa, Japan
           
Penguin Software
                       
Perceptum Informática
 São Paulo, Brazil
           
Petroglyph (game studio)
                       
Phantagram
                       
Piranha Bytes
 Ruhrgebiet, Germany
           
Pi Studios
                       
PixelCubed Game Studios
 Southwest, United Kingdom
           
Playlogic Entertainment
 Breda, the Netherlands
           
Polyphony Digital
 Tokyo, Japan
           
Propaganda Games
                       
Psygnosis
                       
Paradox Entertainment
                       
Pyro Studios
 Madrid , Spain
           
Quantic Dream
 Paris, France
1997
 
Rainbow Studios, acquired by THQ
 Phoenix, Arizona, United States
           
Rare Limited
 Twycross, United Kingdom
           
Raven Software
 Middleton, Wisconsin, United States
           
Red Hill Games
 Woburn,Massachusetts, United States of America
           
Reality Pump Studios
 Kraków, Poland
           
Red Storm Entertainment
 Morrisville,North Carolina, United States of America
           
Reflexive Entertainment
 Lake Forest, California, United States
           
Relic Entertainment
 Vancouver, Canada
           
Remedy Entertainment
 Espoo, Finland
           
Retro Studios
 Austin, Texas, United States
           
Revolution Software
 York, United Kingdom
           
Ritual Entertainment (defunct)
 Dallas, Texas, United States
           
Rockstar Games
 New York City, New York, United States
           
Rocksteady Studios
 London, United Kingdom
           
RZ2 Games
 Goa, India
           
Shiny Entertainment
 Newport Beach, California, United States
           
Sega
 Ōta, Tokyo, Japan
 San Francisco, California, United States
           
Sidhe Interactive
 Wellington, New Zealand
           
Silicon Knights
 St. Catharines, Ontario, Canada
           
Sierra Entertainment
 Los Angeles, California, United States
           
SNK Playmore
 Osaka, Japan
           
Snowblind Studios
 Seattle, Washington, United States
           
Software 2000
 Eutin, Schleswig-Holstein, Germany
           
Soma Games
 Newberg, Oregon, United States
           
Sonic Team
 Tokyo, Japan
           
Sony Computer Entertainment America
 San Diego, California, United States
           
Sony Computer Entertainment Europe
           
Sony Online Entertainment
                       
Sora Ltd.
                       
Spectrum Holobyte
 Alameda, California
           
Spellborn International
 The Hague, the Netherlands
           
Spiderweb Software
                       
Splash Damage
                       
Square Enix (previously Square Co. and Enix)
 Tokyo, Japan
           
Stainless Steel Studios
                       
Starbreeze Studios
                       
Stormfront Studios
                       
Strategic Simulations, Inc.
                       
Strawdog Studios
 Derby, United Kingdom
           
Straylight Studios
 Dunedin, New Zealand
           
Streamline Studios
 Amsterdam, the Netherlands
           
Sumo Digital
 Sheffield, United Kingdom
           
Sunflowers Interactive Entertainment Software
                       
Swingin' Ape Studios
                       
Taito Corporation
                       
Take Two Interactive
 New York City, New York, United States
           
Taxan
                       
Team6 Game Studios
 Assen, the Netherlands
           
Team17
[osset]             
Techland
 Wrocław, Poland
           
Technos Japan Corporation
                       
Tecmo
                       
Telltale Games
 San Rafael, United States
           
Terminal Reality
 Lewisville, Texas, United States
           
THQ
 Agoura Hills, California, United States
           
Threewave Software
 Vancouver, British Columbia, Canada
           
TimeGate Studios
 Sugar Land, Texas, United States
           
Traveller's Tales
                       
Treyarch
 Santa Monica, California, United States
           
Tri-Ace
                       
Tripwire Interactive
 Atlanta, Georgia, United States
           
Triumph Studios
 Delft, the Netherlands
           
Troika Games (defunct)                                   
Two Tribes
 Harderwijk, the Netherlands
           
Tygron
 Delft, the Netherlands
                                   
Ubisoft
 Montreuil-sous-Bois, France
           
Ultimate Play The Game
                       
Valve Corporation
 Bellevue, Washington, United States
                       
W!Games
 Amsterdam, the Netherlands
           
Wahoo Studios
 Orem, Utah, United States
           
Wasteland Empire         Los Angeles, California, United States
           
Wangame Studios
 China
           
Wanako Games
 Santiago de Chile, Chile
           
Westwood Studios
 Las Vegas, Nevada, United States
           
Wideload Games
 Chicago, Illinois, United States
           
Wildfire Studios
 Brisbane, Australia
           
Wizhands          Seoul, South Korea
           
Working Designs
 Redding, California, United States
           
World Forge
 Voronezh, Russia
           
Webzen
 Seoul, South Korea
           
Xceed Software Inc.
                       
YUKE's Future Media Creators
 Osaka, Japan
           
Yager Development GmbH
 Berlin, Germany
           
ZC Funcraft
 Nijmegen, the Netherlands

 

Zeal
 
Zemina
 South Korea

 

ZOO Digital Publishing
 
Zuxxez Entertainment
 
Zipper Interactive
 Redmond, Washington, United States
 
 

 

 

 

CG Tools info


3D computer graphics software
* AC3D [Inivis] 3D modeling on the Amiga platform.
* Blender [Blender Foundation] free GPL, open-source, 3D studio for modeling, animation, rendering, texturing. includes features multi-resolution sculpting; retopology painting supports 3D
* Cinema 4D [MAXON]slightly lighter package. * BodyPaint allows draw textures directly onto the surface of models. * 3ds Max [Autodesk] 3D Studio MAX. used in the video game industry for developing models and creating cinema cut-scenes architectural visualizations. compatible with AutoCAD. view texture painting; stack based modifier system; flexible particle system with particle based hair; cloth/soft body dynamics, rigid body dynamics and fluid simulation; node based texturing and node based compositing; an integrated non linear video editor; and integrated game engine.  * Electric Image Animation System [EI Technology Group] 3D animation and rendering package Mac OS X and Windows.  * form-Z [autodessys, Inc.] general purpose solid/surface 3D modeler architecture, interior design, illustration, product design, and set design. * LightWave 3D [NewTek]Video Toaster package* Houdini [Side Effects Software] Vfx visual effects, character animation Disney's The Wild. .* LightWorks [LightWorkDesign] quality 3D rendering toolkit used in Mechanical, Configuration and Architectural CAD used ray tracing and radiosity algorithms, available for Mac OS X Windows 32- 64bit.* Massive animation system for generating crowd-related visual effects.* Maya [Autodesk] high learning curve alternative to using the default built in rendering system named mental ray is Pixar's Renderman. * Modo [Luxology] subdivision modeling, texturing and rendering tool support camera motion and morphs  blendshapes. * Relux Professional [Relux Informatik AG]basic modeling and rendering tool. * Silo [Nevercenter] subdivision-surface modeler. * SketchUp Pro [Google] 3D modeling package features a sketch-based modeling approach. pro version which supports 2-D and 3-D model export functions * Softimage|XSI [Autodesk] similar to Maya * SolidWorks [SolidWorks Corporation] series of packages modeling, assembly, drawing, sheetmetal, weldments, and freeform surfacing support for custom programming/scripting in Visual Basic and C. * trueSpace [Caligari Corporation] * ViewBuildUSA [VEC3D] gaming platform for modeling architecture.* ZBrush [Pixologic] digital sculpting tool that combines 3D/2.5D modeling, texturing and painting tool * Vue 6 [E-on Software] creating, animating and rendering natural 3D environments.* solidThinking [solidThinking Ltd] 3D solid/surface modeling and rendering features a Construction Tree method of development. * Swift3D for transforming models in Lightwave or 3DS Max into Flash animations.* After producing video, studios then edit or composite the video using programs such as Adobe Premiere or Apple Final Cut at the low end, or Autodesk Combustion, Eye-on Digital Fusion,
* MetaCreations Detailer and Painter 3D for painting texture maps on 3-D Models. To touch up rendered 3D still images from any 3D software application any raster graphic editor software is used.* UVMapper freeware/shareware program-setting UVs on Alias Wavefront Object models.* Headus UVLayout

* Anim8or-3D rendering and animation. * Animation:Master[HASH, Inc] modeling and animation.
* Art of Illusion * AutoQ3D GPLed cross-platform modeler.* Ayam- free 3D modeling environment for RenderMan interface.* Bryce [DAZ Productions] famous for landscapes.
* Carrara [DAZ Productions] 3D modeling, texturing animation rendering; Amapi and Hexagon [DAZ Productions] * Cheetah3D for amateur 3D artists.* DAZ Studio free Similar to Poser.* DeleD 3D Editor is a fully functional free game-oriented 3D Editor. PRO version available.* DIALux light making software. It also makes buildings / architectural modeling and a little more. * DX Studio integrated development environment for creating interactive 3D graphics. The system comprises both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.* Equinox-3D * Grome professional modeler especially suited for outdoor environments. Used in gaming and 3D simulation industry.
* K-3D GNU modeling, animation, and rendering on Linux and Win32. * Landscape StudioJava-based heightmap generator.* MakeHuman GPL program that generates 3D parametric humanoids.
* MeshLab visualizing, simplifying, processing and converting large three dimensional meshes to or from a variety of 3D file formats.* MilkShape 3D polygon 3D modelling extensive import/export capabilities.
* Misfit Model 3D OpenGL-based 3D model editor works with triangle-based models.supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters. online help is included. easy to extend with plugins and scripts. * Moonlight|3d * Mudbox Mudbox  high resolution brush-based 3D sculpting program, acquired by Autodesk
* OpenFX modeling and animation studio  * Pixels 3D supports NURBS modeling, animation and effects and comes with a micropolygon renderer with node-based material graphs.
* Poser [Smith Micro] 3D rendering and animation includes some specialized tools for walk cycle creation, cloth and hair.* RealFlow simulates and renders particle systems of rigid bodies and fluids.
* Realsoft 3D Real3D* Rhinoceros 3D commercial modeling tool freeform NURBS editing.
* ShapeShop sketch-based 3D modeling tool hierarchical implicit surfaces. * SharpConstruct 3D modeling program like ZBrush.* Terragen and Terragen 2 freeware scenery generators.
* Wings 3D is a BSD-licensed, minimal modeler.
* 3D MESH BLACKSMITH  useful in video game level design, or for designing 3D objects through a simplified interface. character modeling and animation, object animation scripting, mesh generation and editing as well as 3D painting [colors and bump map]. uses a pseudo "C style" scripting language.
 

Renderers
* 3Delight- RenderMan-compliant renderer.* Aqsis free rendering suite compliant with the RenderMan standard. * Brazil rendering engine for 3ds Max and VIZ * Gelato hardware-accelerated, non-real-time renderer designed by NVIDIA graphics card manufacturer * Indigo Renderer closed source photorealistic renderer that uses XML for scene description. * IRender for SketchUp add photorealistic rendering capabilities to SketchUp.* Kerkythea supports raytracing. * KRay for Lightwave very fast radiosity rendering solutions * Maxwell Render multi-platform renderer which forgoes raytracing, global illumination and radiosity in favor of photon rendering with a virtual electromagnetic spectrum, resulting in very authentic looking renders. * mental ray popular renderer default.* Pixie * Turtle alternative renderer for Maya automatic surface baking technology.* LuxRender unbiased open source rendering engine featuring Metropolis light transport * FPrime for Lightwave adds a very fast preview used for final rendering. * Fryrender multi-platform renderer forgoes raytracing, global illumination and radiosity in favor of photon rendering with a virtual electromagnetic spectrum, resulting in very authentic looking renders. * POV-Ray [ Persistence of Vision Raytracer] * Sunflow photo-realistic renderer written in Java. * VRay promoted in the architectural visualization field.* YafRay * Pixar's PhotoRealistic RenderMan

game engines

open-source game engines:

* Allegro library :free crossplatform C/C++ game programming library, provides functions for graphics, sounds, input, timers, fixed and floating point, 3d, compressed datafile and GUI.

* Aleph One (computer game) - Open-source first-person shooter engine based on the source code of Bungie Studios' Marathon 2: Durandal.* Agar : high-level graphical application framework used by 2D and 3D computer games * Game Blender :flexible node based game logic engine Blender 3D * Boom :port of the Doom source code by TeamTNT
* ClanLib :cross-platform (including Mac OS X), object-oriented C++ game programming library.* Box2D - cross-platform physics and graphic engine.* Crystal Space :general framework for developing 3D applications * Crystal Entity Layer :extension of the Crystal Space 3D Engine * DarkPlaces :Heavily modified version of Quake engine which supports modern graphics* Cube :Powers the computer game of the same name * Delta3d :Integrates other well-known free software projects into easy-to-use API, originally developed by the U.S. Navy
* Doom engine :The now free software engine originally used for the hugely popular Doom * DXFramework :simple, pedagogical 2D/3D DirectX-based game engine for Visual Studio * Exult :free software reimplementation of the UltimVII game engine* Eternity Engine * GZDoom :source port of the Doom engine based on ZDoom * FIFE :free software 2.5D isometric game engine.* Genesis3D :real-time 3D engine for Windows * Genesis Device powerful LGPL engine* Horde3D portable shader based 3D engine.* id Tech 2 :Formerly known as the Quake II engine, the original open-source engine from id Software * id Tech 3 * ioquake3 :updated fork of the GPL'ed id Tech 3 engine* Irrlicht Engine :cross-platform and lightweight three dimensional graphics engine. * jMonkeyEngine :open-source, BSD licensed Javscenegraph engine.* Jogre :Javbased client/server game engine and API for online real time games such as chess, checkers, etc.* KallistiOS :free, BSD licensed development library for the SegDreamcast, by DPotter.* Lightfeather 3D Engine - cross-platform, zlib licensed, real-time 3D graphics engine.
* NebulDevice :realtime 3D game engine developed by Germgame studio Radon Labs.* OGRE Engine :very popular object-oriented graphics rendering engine. Also called OGRE3D* Panda3D easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games. * ORX - portable, lightweight and data-driven 2D-oriented game engine.* Panda3D :relatively easy to use python-driven game engine made by Carnegie Mellon University. Disney uses it to produce some of their games.* PLIB :game engine :includes 3D, Audio, Music, GUI, Window manager and is portable Linux/Windows/Mac OS X.* ProQuake * RealmForge * Retribution Engine * Sauerbraten :upgraded engine forked from the Cube engine * Simple DirectMediLayer - powerful multimedilibrary.* SFML - Simple and Fast MultimediLibrary used for wide range of applications and games. * Spring RTS game engine* Stratagus :cross-platform real time strategy game engine* Xilon Engine II * Game Maker Lite :Object-oriented game development software with scripting language as well as drag-and-drop interface* Adventure Game Studio : to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
* Daybreak motor :Flexible, object-oriented graphics rendering engine for .NET and XN(XN3D Game Engine) Currently in development.* DX Studio :Real-time professional 3D engine and editing suite produced by Worldweaver Ltd* dim3 :Freeware 3D javascript engine for the Mac (although finished games are cross platform).* Game Blender :sub-application of Blender for creating games* Flatredball :2.5D XNand MDX game engine.* Build engine : to power Duke Nukem 3D* PhyreEngine engine from Sony Computer Entertainment.* Wintermute Engine :runtime and development tools for creating 2D and 2.5D point'n'click adventure games.* Jogre  Javbased multiplayer gaming engine.* M.U.G.E.N :2D fighting game engine* World Builder :pre-Mac OS X game engine.

 

Commercial engines

* Blade3D  targeting Indies for XNbased games.* id Tech 4 :(Also known as Doom 3 engine) Used by the games Doom 3, Quake 4, Prey and Quake Wars.
* id Tech 5 * DX Studio :Engine and editing suite that allows rapid creation of real-time games and simulations * Elflight Engine :High-performance cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games cplay in web browser window, in separate window or full-screen. Javand OpenGL based.* Crystal Tools :Square Enix's proprietary 7th seventh generation game engine.* Freescape used in Driller and 3D Construction Kit * Frostbite Engine : for the next-gen title Battlefield: Bad Company
* DuniEngine : specially for FarCry2 * Earth-4 Engine : used in Earth 2160 * Electron engine :by ObsidiEntertainment for their game Neverwinter Nights 2, based on the Aurorengine
* Dagor Engine 3 :high-tech cross-platform game engine (3D, physics, game logic) with rich toolset for content development * AurorEngine :For Role-playing games* BRender :real-time 3D graphics engine for computer games, simulators and graphic tools * C4 Engine :next-generation computer game engine by Eric Lengyel * AbyssalEngine  professional commercial grade rendering engine and toolset * Alamo - the engine used in Star Wars: Empire at War by Petroglyph Games* Coldstone game engine :(game creation suite) to create role-playing or adventure-style games for Macintosh/Windows * CryEngine: used for the first-person shooter computer game Far Cry. CryEngine 2 is next generation engine by Crytek to create the FPS game Crysis.
* EnigmEngine :tactics game engine used in Blitzkrieg.* Euphori: Biomechanical Ragdoll engine by NaturalMotion* Explorations :2D MMO creator* Jade engine : by Ubisoft, originally for Beyond Good & Evil* Jedi  for Star Wars: Dark Forces and Outlaws* FPS Creator : you can create your own First Person Shooter without any knowledge of scripts.* Gamebryo * Gamestudio (A7) :The engine behind the Gamestudio Authoring system * Glacier2 :by IO Interactive used for the Hitmseries of games. * GrimE - Used in LucasArts graphical adventure games starting with Grim Fandango* Havok :Hightech cross-platform (PC, PS3, Xbox 360 etc) middleware engine* HeroEngine : by Simutronics for building MMOs in live collaborative environment
* IMUSE :Specifically designed to synchronize music with visual action* INSANE * Medus:C++ 3D game engine developed by Palestar and used in the DarkSpace MMO.
* Monumental Technology Suite :MMOG platform, including server and client technology and development / live management tools. * Infinity Engine :Allows the creation of isometric computer role-playing games * MultimediFusion 2 * Multiverse Network :MMOG platform, including server, client, and tools. * Unreal Engine :popular game engines for PC, Xbox 360 and PlayStation 3 * Virtools : combined with unique high-level development framework, used for game prototyping and rapid developments.  * Onyx Engine :by Ubisoft* Quest3D Used in for instanceAudioSurf.* KanevGame Platform : MMOG engine. * Kinetic : by Sony for PlayStation 2.* Leadwerks Engine : Leadwerks Engine is high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.* Lithtech :competing alternative to the id Tech and Unreal engines.* Lithtech Jupiter Ex : by Monolith Productions to create the game F.E.A.R.* Offset Engine : to create fantasy FPS Project Offset * Odyssey Engine : used in  Knights of the Old Republic* RAGE : by Rockstar Implemented in Grand Theft Auto 4. * Realm Crafter Standard Edition :3D MMORPG specific game engine with easy click-and-drop design.* Realm Crafter Pro Edition :3D MMORPG * RPG Maker XP :2D engine to make top-down and isometric-style role-playing games.* SAGE engine :Used to create real-time strategy games * SCUMM* Source engine : by Valve Software for Half-Life 2 * Serious Engine : by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter * Shark 3D :middleware from Spinor for computer, video games and realtime 3D applications
* ShiV- with authoring tool to produce 3d real time applications for Windows, Mac OS X, Linux and iPhone. * Silent Storm engine :turn-based tactics/tactical RPG game engine, used in Silent Storm.* Sith* X-Ray Engine -  advanced AI abilities developed by GSC Game World for their Oblivion Lost project renamed to S.T.A.L.K.E.R.: Shadow of Chernobyl * Unigine :Cross-platform middleware engine* RelentENGINE :next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.* RenderWare :very popular 3D API and graphics rendering engine * Vengeance engine :video game engine based on the Unreal Engine 2/2.5 * Vicious Engine :Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable * Unity :easy-to-use open-ended 3D game/interactive software engine for web, Windows, Mac OS X, the iPhone, and Nintendo Wii * Revolution3D : by X-Dream Project * Torque Game Engine :modified version of 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2 * Torque Game Engine Advanced :next-generation 3D game engine support modern GPU hardware and shaders. * TOSHI :fourth generation cross platform game engine designed by Blue Tongue Entertainment * Truevision3d :3D game engine using the DirectX API * Visual3D.NET Game Engine - All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows and Xbox360. * WGAF :The game engine developed by Guild Software which powers their MMORPG VendettOnline * XnGine :  by BethesdSoftworks
  

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